In a series of art educational video for aspiring game developers, I was featured along with other great sound designers on the basics of game audio and sound design. Our goal was to inspire a new generation of game audio denizens and educate other artists as well.
In this 2015 GDC talk, Kristen Quebe & I discuss the completely customizable movement system that was created for Sunset Overdrive, and how an audio system was developed to match the many different kinds of movement in the game.
Here's a glimpse of creating the music of League of Legends champions with the amazingly talented compoers Kole Hicks. It's a great union of sound design and music that I love to take part in with music composers.